It's widely predicted that cloud-based games will become the norm in the industry. The cloud service is crucial in ensuring that players may enjoy uninterrupted gameplay across all of their connected devices. Low-latency, innovative, and immersive gaming experiences are in high demand, driving industry growth. Advances in cutting-edge technology, such as edge computing and 5G, are expected to enhance the future of cloud gaming by helping to prevent latency and disruption.
Companies all over the supply chain have felt the effects of the COVID-19 outbreak. Supply chain disruptions, material shortages, and the closing of international borders all contributed to temporary shutdowns or reduced output at manufacturing facilities. This has an adverse effect on the availability of electronic hardware such smartphones, smart televisions, laptops, desktop computers, and video game consoles.

The expansion and development of the cloud gaming business will depend on two factors: the capacity of corporations to attract new players, and the availability of games based on a variety of genres to the end users. Fortunately, more and more businesses in the hospitality sector, ISPs, and telecoms are beginning to see the benefit of cloud gaming. Growth in the market is also expected to result from companies' present focus on expanding cloud data centres to deliver a better gaming experience. For instance, Amazon.com will spend USD $35 billion between 2011 and 2020 expanding its data centres in Virginia to provide its cloud services. Companies can provide their clients with a seamless gaming experience with no lag thanks to cloud data centres. When companies in the cloud gaming business work to attract a larger customer base by developing innovative new products and services, the entire industry benefits.
More people playing games means more potential customers for the cloud gaming industry. A growing number of users from all around the world are drawn in by advancements in graphic design and the capacity to make photorealistic video. However, subscribers to a cloud gaming service could only have to pay a small monthly fee to gain access to a library of games. By eliminating the costs of downloading, installing, and maintaining storage space for new games, users of cloud gaming services can save even more money.
Companies like Ericsson, Fibocom, and Verizon are competing to lower the technological and financial barriers to entry for gamers of all shades. Low latency in gaming services is crucial for providing a one-of-a-kind and immersive gaming experience. Cloud gaming is a great example of how 5G may be demonstrated to end users. The best way to entice the next generation of gamers is to combine a cloud gaming service with 5G technology. Understanding the value of cloud gaming and working to optimise its potential is crucial for telecom providers to keep their market dominance. The advent of 5G has prompted a rethinking of cloud-based gaming with the goal of making it a more satisfying experience. 5G's low-latency capabilities will likely play a significant role in the industry's further growth.
A low-latency, high-bitrate connection is required for cloud gaming streaming. The expense of establishing a connection to the internet with adequate performance, however, may be out of reach for some people in certain parts of the world. Latency and responsiveness issues may arise if the required network and capacity needs are not met. However, the industry may be revitalised if companies like Microsoft and Google invest in data servers and promote the spread of speedier Internet access.
In 2022, gaming consoles were responsible for more than half of the market. Rising levels of discretionary spending and the exclusivity of some games to particular platforms are cited as reasons for the market's success in this area. Forza Horizon, a popular racing game, is exclusive to Microsoft's Xbox consoles, which encourages consumers to buy Xboxes so they can play the game. In addition, the 120 fps refresh rate and 4K resolution output capabilities of modern consoles are expected to entice lifestyle gamers. From 2023 to 2030, the smartphone market is expected to expand at a faster rate than any other. This expansion is caused by the proliferation of freemium games, which allow players to pay what they want through microtransactions and subscriptions. Because of the ubiquitous nature of smartphones, several businesses in the cloud gaming industry have focused on the mobile gaming sector. In addition, the technical hurdle for cloud gaming is expected to be satisfied by the 5G and Wi-Fi 6 capabilities of new smartphones, which is contributing to the segment's favourable growth.
Report Coverage
Global Cloud Gaming research report categorizes the market for global based on various segments and regions, forecasts revenue growth, and analyzes trends in each submarket. Global Cloud Gaming report analyses the key growth drivers, opportunities, and challenges influencing the global market. Recent market developments and Cloud Gaming competitive strategies such as expansion, product launch and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key Cloud Gaming market players and analyses their core competencies in each global market sub-segments.
REPORT ATTRIBUTES | DETAILS |
---|---|
Study Period | 2017-2030 |
Base Year | 2022 |
Forecast Period | 2022-2030 |
Historical Period | 2017-2021 |
Unit | Value (USD Billion) |
Key Companies Profiled | NVIDIA Corporation (U.S.), Intel Corporation (U.S.), Google (U.S.), Microsoft (U.S.), Amazon Web Services, Inc. (U.S.), Advanced Micro Devices, Inc (U.S.), Sony Corporation (Japan), IBM (U.S.), Paperspace (U.S.), Electronic Arts Inc. (U.S.), LP Technologies LLC (U.S.), Blacknut (France), Paperspace, (U.S.), Crunchbase Inc. (U.S.), Apple Inc. (U.S.), Ubitus K.K (Taiwan), Tencent Cloud. (China), Broadmedia Corporation (Japan), Unity Technologies (U.S.), AT&T (U.S.) |
Segments Covered | • By Product |
Customization Scope | Free report customization (equivalent to up to 3 analyst working days) with purchase. Addition or alteration to country, regional & segment scope |
Key Points Covered in the Report
- Market Revenue of Cloud Gaming Market from 2021 to 2030.
- Market Forecast for Cloud Gaming Market from 2021 to 2030.
- Regional Market Share and Revenue from 2021 to 2030.
- Country Market share within region from 2021 to 2030.
- Key Type and Application Revenue and forecast.
- Company Market Share Analysis, Cloud Gaming competitive scenario, ranking, and detailed company
profiles. - Market driver, restraints, and detailed COVID-19 impact on Cloud Gaming
Market
Competitive Environment:
The research provides an accurate study of the major organisations and companies operating in the global Cloud Gaming market, along with a comparative evaluation based on their product portfolios, corporate summaries, geographic reach, business plans, Cloud Gaming market shares in specific segments, and SWOT analyses. A detailed analysis of the firms' recent news and developments, such as product development, inventions, joint ventures, partnerships, mergers and acquisitions, strategic alliances, and other activities, is also included in the study. This makes it possible to assess the level of market competition as a whole.
List of Major Market Participants
NVIDIA Corporation (U.S.), Intel Corporation (U.S.), Google (U.S.), Microsoft (U.S.), Amazon Web Services, Inc. (U.S.), Advanced Micro Devices, Inc (U.S.), Sony Corporation (Japan), IBM (U.S.), Paperspace (U.S.), Electronic Arts Inc. (U.S.), LP Technologies LLC (U.S.), Blacknut (France), Paperspace, (U.S.), Crunchbase Inc. (U.S.), Apple Inc. (U.S.), Ubitus K.K (Taiwan), Tencent Cloud. (China), Broadmedia Corporation (Japan), Unity Technologies (U.S.), AT&T (U.S.)
Primary Target Market
- Market Players of Cloud Gaming
- Investors
- End-users
- Government Authorities
- Consulting And Research Firm
- Venture capitalists
- Third-party knowledge providers
- Value-Added Resellers (VARs)
Market Segment:
This study forecasts global, regional, and country revenue from 2019 to 2030. INFINITIVE DATA EXPERT has segmented the global Cloud Gaming market based on the below-mentioned segments:
Global Cloud Gaming Market, By Device Type
Smartphones
Tablets
Gaming Consoles
Personal Computers and Laptops
Smart Televisions
Head-Mounted Displays
Global Cloud Gaming market, By Gamer Type
Casual Gamers
Avid gamers
Hard-Core Gamers/ Professional
Lifestyle Gamer
Global Cloud Gaming Market, By Deployment
Public Cloud
Hybrid Cloud
Private Cloud
Global Cloud Gaming market, Regional Analysis
- Europe: Germany, Uk, France, Italy, Spain, Russia, Rest of Europe
- The Asia Pacific: China,Japan,India,South Korea,Australia,Rest of Asia Pacific
- South America: Brazil, Argentina, Rest of South America
- Middle East & Africa: UAE, Saudi Arabia, Qatar, South Africa, Rest of Middle East & Africa
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